← All decks
Leadership

New Manager

The first 90 days

For the just-promoted individual contributor

Promoted for the work — now judged on the team. 26 moves with the exact words, from your first team meeting to your 90-day review. Including the SOS cards for the moments that find you unprepared.

26 cards · 6 chapters · 4 free · ← → to move · tap a card to flip
✓ Source-grounded ✓ Human-reviewed How it’s made →
01
Principle

The job actually changed

You were promoted for your work. That’s now the trap.

Use when — you’re a week in, still doing your old job — with meetings on top.

Day One tap to flip ⟳
Principle

Use when — you’re a week in, still doing your old job — with meetings on top.

Your output is no longer your work — it’s the team’s. Every instinct that made you great (jump in, fix it fast, be the one who knows) now quietly works against you, because every problem you grab is a rep your team doesn’t get.

The rule

Score your week by what the team shipped without you touching it.

Avoid

Keeping the hardest tickets “because it’s faster”. That’s how your strongest person ends up bored — and gone.

Done when — You’ve written the three things only you can do — decide, unblock, grow people — and handed one old task over today.

Andy Grove, “High Output Management” — your output = your team’s output.

Day One 01 / 26
02
Script

Your first team meeting

Ten faces, one question: who are you going to be?

Use when — it’s day one and the room is waiting to find out what changes.

Day One tap to flip ⟳
Locked

Your first team meeting

Use when — it’s day one and the room is waiting to find out what changes.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Day One 02 / 26
03
Play

The boss contract

Your manager already has a scorecard for you. It’s unwritten.

Use when — it’s week one and nobody has defined what “doing well” means.

Day One tap to flip ⟳
Locked

The boss contract

Use when — it’s week one and nobody has defined what “doing well” means.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Day One 03 / 26
04
Script

Yesterday’s peers, today’s reports

Last month’s lunch buddy now reports to you. Name it.

Use when — you’re avoiding the “so… this is weird” conversation with a friend.

Day One tap to flip ⟳
Locked

Yesterday’s peers, today’s reports

Use when — you’re avoiding the “so… this is weird” conversation with a friend.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Day One 04 / 26
05
Play

The listening tour

Before you change anything, earn the right to.

Use when — everything looks broken and you’re itching to start fixing.

Day One tap to flip ⟳
Locked

The listening tour

Use when — everything looks broken and you’re itching to start fixing.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Day One 05 / 26
06
Pitfall

Look before you bulldoze

That “pointless” process probably holds up a wall.

Use when — you’ve spotted an obviously stupid process and want it gone this week.

Day One tap to flip ⟳
Locked

Look before you bulldoze

Use when — you’ve spotted an obviously stupid process and want it gone this week.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Day One 06 / 26
07
Play

Run 1:1s that surface problems early

The 30 minutes a week that prevents most disasters.

Use when — you “talk all the time anyway” and are about to skip them.

Operating System tap to flip ⟳
Play

Use when — you “talk all the time anyway” and are about to skip them.

The 1:1 is your early-warning system. It’s their meeting, not your status update — run it right and problems reach you while they’re still small.

  1. 30 minutes, weekly, recurring. Never cancel — only move.
  2. Their agenda first; you bring 70% listening.
  3. Always ask: “What was the most frustrating part of your week?”
  4. End with one concrete promise — and keep it.
The rule

One kept promise per 1:1 beats ten intentions.

Avoid

Turning it into a status report, or cancelling when busy — that says they’re your lowest priority.

Done when — Recurring 1:1s with every report, titled with their name — and your first promises logged.

Andy Grove, “High Output Management”; Camille Fournier, “The Manager’s Path”.

Operating System 07 / 26
08
Play

No agenda, no meeting

A meeting without a decision is a stolen hour — times ten.

Use when — your team’s week is gridlocked with meetings nobody can explain.

Operating System tap to flip ⟳
Locked

No agenda, no meeting

Use when — your team’s week is gridlocked with meetings nobody can explain.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Operating System 08 / 26
09
Play

Guard the maker hours

Your calendar is your strategy — unguarded, it becomes everyone else’s.

Use when — you end every day busy, behind, and unable to say what you did.

Operating System tap to flip ⟳
Locked

Guard the maker hours

Use when — you end every day busy, behind, and unable to say what you did.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Operating System 09 / 26
10
Principle

Decide at 70%

A timely 70% call beats a perfect one next week.

Use when — a decision has been “almost ready” for three days and the team is idling.

Operating System tap to flip ⟳
Locked

Decide at 70%

Use when — a decision has been “almost ready” for three days and the team is idling.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Operating System 10 / 26
11
Script

Push back without burning

Your boss adds project #7. Your team is at capacity.

Use when — saying yes again means dropping something silently — and you know it.

Operating System tap to flip ⟳
Locked

Push back without burning

Use when — saying yes again means dropping something silently — and you know it.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Operating System 11 / 26
12
Framework

Delegate by level (1–7)

Delegation isn’t on/off. It has seven settings.

Use when — a handoff just bounced back with “wait — I thought YOU were deciding”.

Through Others tap to flip ⟳
Locked

Delegate by level (1–7)

Use when — a handoff just bounced back with “wait — I thought YOU were deciding”.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Through Others 12 / 26
13
Pitfall

Who’s got the monkey?

Every “leave it with me” puts their problem on your back.

Use when — your evenings are spent solving problems your team carried into your office.

Through Others tap to flip ⟳
Pitfall

Use when — your evenings are spent solving problems your team carried into your office.

Each report’s problem is a monkey. Say “leave it with me” and the monkey jumps to your back — multiply by the team, and you work for them now. Care for the person; leave the monkey where it can grow them.

Instead of

“Leave it with me — I’ll figure it out.”

Say

“Good catch. What do you think we should do?”

Then

“Run with option B — tell me Friday how it went.”

The rule

They leave with the monkey and a next move. You keep none you didn’t choose.

Avoid

“It’s faster if I do it.” True today, false forever — speed now is the tax that keeps them dependent.

Done when — A full day with zero new monkeys accepted.

Oncken & Wass, “Who’s Got the Monkey?”, HBR (1974).

Through Others 13 / 26
14
Diagnostic

Skill or will?

Diagnose before you manage. The fix depends on the cause.

Use when — someone’s underperforming and you’re about to guess at the cure.

Through Others tap to flip ⟳
Diagnostic

Use when — someone’s underperforming and you’re about to guess at the cure.

Underperformance is can’t (skill) or won’t (will) — and the treatments are opposites.

High will · low skillGUIDE — teach, pair, give reps and proximity.
High skill · low willEXCITE — find what demotivated them; fix that.
Low skill · low willDIRECT — tight instructions, short loops, close supervision.
High skill · high willDELEGATE — give room and get out of the way.
The rule

Never act on performance until you’ve named the quadrant.

Avoid

Sending your bored top performer to training. It’s a will problem — hand them the gnarly project instead.

Done when — Your trickiest report is plotted, and your next move matches the quadrant.

Max Landsberg, “The Tao of Coaching”; Grove’s task-relevant maturity.

Through Others 14 / 26
15
Play

Run a stay interview

Ask why they stay — before an exit interview tells you why they left.

Use when — you realise you only learn what people want when they resign.

Through Others tap to flip ⟳
Locked

Run a stay interview

Use when — you realise you only learn what people want when they resign.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Through Others 15 / 26
16
Play

Coach, don’t solve

Your answers are making them weaker.

Use when — you give answers all day — and they keep coming back for more.

Through Others tap to flip ⟳
Locked

Coach, don’t solve

Use when — you give answers all day — and they keep coming back for more.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Through Others 16 / 26
17
Script

Feedback that lands: SBI

Say the hard thing without them shutting down.

Use when — you’ve been “hinting” for two weeks and nothing’s changed.

Straight Talk tap to flip ⟳
Locked

Feedback that lands: SBI

Use when — you’ve been “hinting” for two weeks and nothing’s changed.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Straight Talk 17 / 26
18
Script

Open the conversation you’re dreading

You’ve rehearsed it five times. Here’s the first 60 seconds.

Use when — the talk is booked, your stomach is in knots, and you’re tempted to soften it to mush.

Straight Talk tap to flip ⟳
Locked

Open the conversation you’re dreading

Use when — the talk is booked, your stomach is in knots, and you’re tempted to soften it to mush.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Straight Talk 18 / 26
19
Diagnostic

Name the performance gap early

The kind date to say it was yesterday. The next kindest is today.

Use when — someone’s been below the bar for weeks and you’ve said everything except the thing.

Straight Talk tap to flip ⟳
Locked

Name the performance gap early

Use when — someone’s been below the bar for weeks and you’ve said everything except the thing.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Straight Talk 19 / 26
20
Script

They’re crying in your 1:1

Mid-sentence, tears. Your instinct is to fix or flee. Do neither.

Use when — emotion just entered the room and you have no idea what to do with your face.

SOS tap to flip ⟳
Locked

They’re crying in your 1:1

Use when — emotion just entered the room and you have no idea what to do with your face.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
SOS 20 / 26
21
Script

“Can we talk?” — they might quit

The empty calendar invite from your best person.

Use when — you suspect the next sentence is “I’ve been thinking about leaving.”

SOS tap to flip ⟳
Locked

“Can we talk?” — they might quit

Use when — you suspect the next sentence is “I’ve been thinking about leaving.”

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
SOS 21 / 26
22
Play

Two of yours are at war

Meetings are passive-aggressive theatre. Slack has gone quiet-hostile.

Use when — the team has started routing around two people who can’t work together.

SOS tap to flip ⟳
Locked

Two of yours are at war

Use when — the team has started routing around two people who can’t work together.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
SOS 22 / 26
23
Script

Own the screwup

Your mistake is public and the room is waiting.

Use when — something you decided went wrong and the temptation to explain-away is enormous.

SOS tap to flip ⟳
Locked

Own the screwup

Use when — something you decided went wrong and the temptation to explain-away is enormous.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
SOS 23 / 26
24
Principle

The fraud feeling is the stretch

That “they’ll find me out” voice? Everyone in the room has it.

Use when — Sunday night dread is telling you the promotion was a clerical error.

Protect the Engine tap to flip ⟳
Locked

The fraud feeling is the stretch

Use when — Sunday night dread is telling you the promotion was a clerical error.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Protect the Engine 24 / 26
25
Play

Log off like you mean it

Your 9pm “quick question” sets everyone’s alarm clock.

Use when — your evenings have dissolved into Slack and the team is starting to match your hours.

Protect the Engine tap to flip ⟳
Locked

Log off like you mean it

Use when — your evenings have dissolved into Slack and the team is starting to match your hours.

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Protect the Engine 25 / 26
26
Play

The 90-day scorecard

Month three. Time to grade the foundation you just built.

Use when — the firehose has eased just enough to ask: did the first 90 days work?

Protect the Engine tap to flip ⟳
Locked

The 90-day scorecard

Use when — the firehose has eased just enough to ask: did the first 90 days work?

The move, the rule, and the exact words are on the other side — locked. 4 cards are free; members get all 26.

Get early access
Protect the Engine 26 / 26
Day One
Operating System
Through Others
Straight Talk
SOS · in the moment
Protect the Engine

Founding members

Be first through the door.

All seven decks are built — from New Manager to The New Job — and we’re opening to a small founding group first. Drop your email for early access, plus 40% off at launch + a free starter deck.

No spam. One launch email, then only when a deck drops — unsubscribe in one click, anytime.

Deft Move

Sign in

Save your favourite plays and theme across devices.

Appearance

Mode

Accent